Data Mountain — field scale
every tile is a GPU quad · a dozen are real DOM
items—
draw calls—
DOM cards—
near resident / eligible—
atlas VRAM—
layoutmountain
in flight0
motionon
frame—
tab enter field   ← ↑ ↓ → move   home/end row ends   pgup/pgdn jump   tab next pile   a-z jump to pile   enter open   0 motion   esc release   m/p layout
after Robertson, Czerwinski, Larson, Robbins, Thiel, van Dantzich — Data Mountain, UIST 1998. The original placed ~100 pages by hand; this carries — auto-arranged, to test the rendering contract rather than the memory claim.